OCE/oce valorant
player rankings
19 sep 2026
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Barry Forehead
C#403 in oce

Barry Forehead

initiator / flex

43.6/ 100 overallhow?

oce valorant · ranking snapshot:

barry forehead’s early rise through both rising tides splits presents a player whose best contribution comes from getting involved before the round has settled. their opening exchanges are not a complete liability, and the damage can be respectable when the first contact lands. even so, the overall output remains limited, with too many rounds passing without enough follow-through to make the initial pressure count. fade and sova fit the forward side of their game, while killjoy hints at a more anchored option when the fight needs structure.

the second split stands as the clearest marker so far, giving barry forehead a small but definite step forward. they are not yet the player who decides a map through constant pressure; their influence is more conditional than that. a good opening can give the team room, but the advantage needs another action behind it. their next chapter is less about becoming louder and more about making the first useful moment connect to the rest of the round.

combat score
192.6
damage / round
133.3
kills / death
0.87
round involvement
67.4%

232 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.94Wave OCE 2026: Rising Tides Split 2: 1.088 apr4 may
wave oce 2026: rising tides split 2 ↗4 may · 88 rounds1.08 rating

one dot per event. raw results, before opponent adjustment.

opening fights60.9% won
14 won9 lost
clutch attempts8.6% won
5 won53 lost
kills / deaths / assists153 / 175 / 58
headshots · event average27.9%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

fade31%73 rounds
killjoy25%58 rounds
sova15%34 rounds
vyse13%30 rounds
tejo9%21 rounds
skye7%16 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.