OCE/oce valorant
player rankings
19 sep 2026
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LordOfTheChuds
D#484 in oce

LordOfTheChuds

primary duelist

38.2/ 100 overallhow?

oce valorant · ranking snapshot:

lordofthechuds has the kind of role that asks for immediate conviction: primary duelist, usually on neon or phoenix, with omen available when the plan needs a different angle. the combat output is not empty, but it has not translated into enough regular damage or survival to make the forward role dependable. their assists are the more useful thread, suggesting that some rounds contain contribution even when the final exchange goes against them.

their run through rising tides split 1 and split 2 gives them a clear early landmark, with the second appearance standing as the better moment. they are not yet a consistent spearhead. instead, lordofthechuds can sometimes add a useful touch around an entry or help a play continue after the first clash. that supporting value matters, but the role still demands more from their own gunfights before the name carries real weight in a lobby.

combat score
194.7
damage / round
125.5
kills / death
0.80
round involvement
63.9%

232 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.83Wave OCE 2026: Rising Tides Split 2: 0.848 apr4 may
wave oce 2026: rising tides split 2 ↗4 may · 88 rounds0.84 rating

one dot per event. raw results, before opponent adjustment.

opening fights45.8% won
33 won39 lost
clutch attempts14.3% won
2 won12 lost
kills / deaths / assists150 / 187 / 70
headshots · event average21.8%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon75%174 rounds
omen19%44 rounds
phoenix6%14 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.