oce valorant · ranking snapshot:
plg arrived in 2026 and immediately gave the year a clean opening chapter, with rising tides split 1 standing as the early high point. the interesting part is how quickly that first statement became a sequence: another rising tides split, two grassroots appearances, and no need for a long detour before the player looked established. their sentinel-heavy game is built around holding ground, but the sova selection adds a practical way to reach beyond the usual perimeter.
there is a pleasing directness to plg’s numbers on the server. they can contribute damage, survive enough rounds to matter, and still make the defensive role feel active rather than parked in one corner. the early peak did not vanish after one bracket; it carried into the later qualifiers and series 2. plg is still a new name in this particular chapter, but the introduction is strong. the job now is simple: keep making the map feel smaller for everyone trying to enter it.
match stats
local oce · 2026- combat score
- 215.3
- damage / round
- 147.5
- kills / death
- 1.20
- round involvement
- 73.6%
806 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 95 rounds · 1.29 rating
- wave oce 2026: rising tides split 2 · 308 rounds · 1.11 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 205 rounds · 1.21 rating
- fortress (touch)grassroots esports 2026: series 2 · 198 rounds · 1.01 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.