OCE/oce valorant
player rankings
19 sep 2026
← tier list
PLG
A#58 in oce

PLG

sentinel / flex

66.5/ 100 overallhow?

oce valorant · ranking snapshot:

plg arrived in 2026 and immediately gave the year a clean opening chapter, with rising tides split 1 standing as the early high point. the interesting part is how quickly that first statement became a sequence: another rising tides split, two grassroots appearances, and no need for a long detour before the player looked established. their sentinel-heavy game is built around holding ground, but the sova selection adds a practical way to reach beyond the usual perimeter.

there is a pleasing directness to plg’s numbers on the server. they can contribute damage, survive enough rounds to matter, and still make the defensive role feel active rather than parked in one corner. the early peak did not vanish after one bracket; it carried into the later qualifiers and series 2. plg is still a new name in this particular chapter, but the introduction is strong. the job now is simple: keep making the map feel smaller for everyone trying to enter it.

combat score
215.3
damage / round
147.5
kills / death
1.20
round involvement
73.6%

806 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 1.29Wave OCE 2026: Rising Tides Split 2: 1.11Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.21Fortress (touch)Grassroots Esports 2026: Series 2: 1.0113 apr13 sept

one dot per event. raw results, before opponent adjustment.

opening fights55.0% won
82 won67 lost
clutch attempts18.4% won
23 won102 lost
kills / deaths / assists614 / 511 / 172
headshots · event average32.2%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

vyse29%232 rounds
sova24%192 rounds
killjoy22%175 rounds
cypher12%96 rounds
veto11%90 rounds
deadlock3%21 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.