oce valorant · ranking snapshot:
fuyuko has built a busy first stretch, moving through wave’s two rising tides splits before appearing in grassroots qualifiers, turbo tuesdays and the breakwater open. the volume gives their arrival a sense of momentum, but the play itself remains more useful in fragments than in sustained control. as a sentinel-leaning flex, they can add damage and the occasional assist to a round without necessarily becoming the player who decides its direction. that distinction matters, especially when the finishing numbers stay below the rest of the workload.
there is still a recognisable thread in the way fuyuko approaches the game. vyse and sova point toward preparation and information, while phoenix gives them permission to step forward when the moment calls for it. the supporting work is real, but it has not yet lifted the wider performance into something imposing. their run through wave and the later local events introduces a player willing to keep testing the fit between restraint and aggression, with the next challenge being to make that mixture land more often.
match stats
local oce · 2026- combat score
- 196.5
- damage / round
- 132.5
- kills / death
- 0.84
- round involvement
- 67.4%
462 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 18% · 82 rounds
local event results
- wave oce 2026: rising tides split 1 · 111 rounds · 0.81 rating
- wave oce 2026: rising tides split 2 · 182 rounds · 0.97 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 79 rounds · 0.95 rating
- ezmode turbo tuesdays 2026 · 23 rounds · 0.93 rating
- wave oce 2026: breakwater open · 67 rounds · 0.76 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.