OCE/oce valorant
player rankings
19 sep 2026
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LOVER
C#273 in oce

LOVER

primary duelist

49.4/ 100 overallhow?

oce valorant · ranking snapshot:

lover’s short run across rising tides split 1 and the fortress qualifiers is defined by immediate damage. on raze, phoenix, and jett, they bring a duelist’s appetite for contact, and the strongest part of the showing is how much pressure their fights can create even when the final kill count stays ordinary. their combat score and damage sit above the surrounding level, giving the impression of someone who can make a round hurt before it fully settles. that edge gives both appearances a common thread without making them look complete.

the trade-off is conversion. lover can land meaningful punishment, but the middle-range kill balance and round involvement suggest that pressure does not always become control or reliable survival. that is an interesting kind of promise: more force than polish, more threat in the exchange than certainty afterward. across the two stops, they look like a player whose next step is not hitting harder, but making the damage lead somewhere decisive.

combat score
230.7
damage / round
152.0
kills / death
1.01
round involvement
69.2%

219 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 1.28Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.687 apr23 may

one dot per event. raw results, before opponent adjustment.

opening fights48.3% won
28 won30 lost
clutch attempts12.0% won
3 won22 lost
kills / deaths / assists169 / 168 / 50
headshots · event average23.4%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

raze34%74 rounds
phoenix33%73 rounds
jett25%55 rounds
neon8%17 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.