OCE/oce valorant
player rankings
19 sep 2026
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Prismo
C#363 in oce

Prismo

sentinel / flex

45.1/ 100 overallhow?

oce valorant · ranking snapshot:

prismo’s introduction comes with a useful contradiction. they spend most of their time as a sentinel, but the remaining controller and occasional duelist work show someone willing to leave the post when the round demands it. killjoy and vyse give them the discipline of territory control, while miks leaves room for a more improvisational touch. their combat output has been one of the more encouraging parts of this early stretch, especially when a late fight becomes available.

wave rising tides split one and split two provide a compact but meaningful chapter, with the second split marking the stronger point. prismo is not presented as a dominant carry; the overall kill balance is more ordinary than the damage bursts might suggest. even so, they have shown an ability to turn a held position into a real contest, and their clutch work gives the final stages some weight. the unfinished work is making those moments arrive before the round is already desperate.

combat score
209.3
damage / round
137.3
kills / death
0.99
round involvement
71.4%

386 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.98Wave OCE 2026: Rising Tides Split 2: 1.018 apr7 may
wave oce 2026: rising tides split 2 ↗7 may · 239 rounds1.01 rating

one dot per event. raw results, before opponent adjustment.

opening fights46.9% won
38 won43 lost
clutch attempts21.7% won
10 won36 lost
kills / deaths / assists287 / 290 / 100
headshots · event average26.4%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

killjoy28%110 rounds
vyse17%64 rounds
miks16%61 rounds
chamber12%46 rounds
clove11%42 rounds
phoenix7%26 rounds

other agents · 10% · 37 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.