OCE/oce valorant
player rankings
19 sep 2026
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Cell
C#313 in oce

Cell

flex (duelist / initiator)

47.0/ 100 overallhow?

oce valorant · ranking snapshot:

cell’s first mark came at rising tides split 1, where their strongest work was tied to taking space and dealing damage early. raze and sova point in different directions, yet both suit a player who can either start the collision or help shape it from a safer angle. their opening-fight balance and damage were encouraging for the level on display, though the round-to-round involvement did not always keep pace.

that gap is the clearest part of cell’s game: the sharp moments are real, but they do not consistently become lasting influence. chamber adds another layer, giving them a way to threaten an angle without charging into every fight. that leaves player with a credible attacking edge and a less reliable floor behind it. cell’s introduction is promising in flashes, restrained in its overall weight, and still waiting for those flashes to connect more often.

combat score
213.0
damage / round
141.2
kills / death
0.93
round involvement
64.0%

101 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 1.026 apr
wave oce 2026: rising tides split 1 ↗6 apr · 101 rounds1.02 rating

one dot per event. raw results, before opponent adjustment.

opening fights55.0% won
11 won9 lost
clutch attempts4.5% won
1 won21 lost
kills / deaths / assists68 / 73 / 21
headshots · event average10.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

raze39%39 rounds
sova38%38 rounds
chamber24%24 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.