oce valorant · ranking snapshot:
cell’s first mark came at rising tides split 1, where their strongest work was tied to taking space and dealing damage early. raze and sova point in different directions, yet both suit a player who can either start the collision or help shape it from a safer angle. their opening-fight balance and damage were encouraging for the level on display, though the round-to-round involvement did not always keep pace.
that gap is the clearest part of cell’s game: the sharp moments are real, but they do not consistently become lasting influence. chamber adds another layer, giving them a way to threaten an angle without charging into every fight. that leaves player with a credible attacking edge and a less reliable floor behind it. cell’s introduction is promising in flashes, restrained in its overall weight, and still waiting for those flashes to connect more often.
match stats
local oce · 2026- combat score
- 213.0
- damage / round
- 141.2
- kills / death
- 0.93
- round involvement
- 64.0%
101 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 101 rounds · 1.02 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.