OCE/oce valorant
player rankings
19 sep 2026
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rancor
D#509 in oce

rancor

primary duelist

35.8/ 100 overallhow?

oce valorant · ranking snapshot:

rancor’s appearance at rising tides split 1 places them in the most direct job description of this group: take duelist space and make it matter. neon and jett give them speed, but the delivered numbers point to aggression that often stopped short of a convincing payoff. their damage and survival were both limited, leaving the entry work more aspirational than round-changing.

the encouraging part is simply that rancor’s first landmark puts a clear question on the table: can the forward movement become actual advantage? at present, the answer is inconsistent, and the role leaves little room to hide when the opening duel goes against them.

combat score
185.0
damage / round
117.4
kills / death
0.71
round involvement
61.0%

135 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.717 apr
wave oce 2026: rising tides split 1 ↗7 apr · 135 rounds0.71 rating

one dot per event. raw results, before opponent adjustment.

opening fights35.6% won
16 won29 lost
clutch attempts11.1% won
1 won8 lost
kills / deaths / assists83 / 117 / 27
headshots · event average18.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon88%119 rounds
jett12%16 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.