oce valorant · ranking snapshot:
rancor’s appearance at rising tides split 1 places them in the most direct job description of this group: take duelist space and make it matter. neon and jett give them speed, but the delivered numbers point to aggression that often stopped short of a convincing payoff. their damage and survival were both limited, leaving the entry work more aspirational than round-changing.
the encouraging part is simply that rancor’s first landmark puts a clear question on the table: can the forward movement become actual advantage? at present, the answer is inconsistent, and the role leaves little room to hide when the opening duel goes against them.
match stats
local oce · 2026- combat score
- 185.0
- damage / round
- 117.4
- kills / death
- 0.71
- round involvement
- 61.0%
135 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 135 rounds · 0.71 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.