OCE/oce valorant
player rankings
19 sep 2026
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zael
C#445 in oce

zael

duelist / flex

41.0/ 100 overallhow?

oce valorant · ranking snapshot:

zael’s most distinctive quality is the contrast between a duelist’s forward posture and the uneven results that follow it. they spend most of their time on jett, neon, or phoenix, with a little flex around the edges, so the job is clearly to create movement and openings. the headshot share gives some of those attempts a sharp finish, while the clutch work can lift the round after the first plan breaks.

that promise is clearest around the april txg circuit, the high point in a short sequence that also includes rising tides split 1 and a grassroots qualifier. zael can look dangerous when the first idea works, but the lower kill balance and weak survival mean the pressure often fades before it becomes a full attacking advantage. this is not yet a reliable spearhead. it is an early portrait of a player with clean moments and a taste for direct engagements, still searching for the consistency that lets those moments decide more than a single round.

combat score
196.7
damage / round
130.4
kills / death
0.88
round involvement
64.4%

292 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.85TXG Valorant Circuit 2026: April: 1.05Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.838 apr23 may

one dot per event. raw results, before opponent adjustment.

opening fights40.4% won
36 won53 lost
clutch attempts21.7% won
5 won18 lost
kills / deaths / assists200 / 228 / 52
headshots · event average28.4%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

jett45%130 rounds
neon19%55 rounds
phoenix12%35 rounds
skye7%21 rounds
chamber7%19 rounds
fade6%17 rounds

other agents · 5% · 15 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.