OCE/oce valorant
player rankings
19 sep 2026
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Reactionz
D#514 in oce

Reactionz

primary controller

35.4/ 100 overallhow?

oce valorant · ranking snapshot:

reactionz arrives in the oce picture through rising tides split 1, an early landmark that gives their game a clear starting point in this chapter. working mainly from controller, with killjoy as a secondary shape, they are built around helping a round take form rather than chasing every opening duel. that foundation is useful, but the first showing did not turn into much individual production. their aim, damage, and survival impact stayed modest, leaving the larger value of their utility harder to see in the final result.

there is still a readable role here: reactionz appears suited to the player who keeps the round organised while others take the headline fights. for that to become a convincing identity, the supportive work will need to connect to more direct influence, whether through better timing, sharper positioning, or a few more decisive fights. for now, this is an introduction to a controller whose place is defined more by responsibility than by delivered impact, with rising tides marking the first visible step.

combat score
137.0
damage / round
87.7
kills / death
0.57
round involvement
62.0%

126 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.668 apr
wave oce 2026: rising tides split 1 ↗8 apr · 126 rounds0.66 rating

one dot per event. raw results, before opponent adjustment.

opening fights30.8% won
4 won9 lost
clutch attempts4.2% won
1 won23 lost
kills / deaths / assists56 / 99 / 37
headshots · event average22.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

astra44%56 rounds
omen30%38 rounds
killjoy13%17 rounds
viper12%15 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.