oce valorant · ranking snapshot:
clapp’s clearest career beat arrived in the second rising tides split, after an earlier stretch that had offered less to hold onto. that rise does not erase the low output around it, but it gives their short run a useful hinge: something clicked enough for the later appearance to stand apart from the first. their main work has come through sova and fade, with neon occasionally pulling them toward a more personal kind of pressure. the role mix says helper first, attacker second, though neither side has produced reliable round-winning weight yet.
the high point matters because it was not simply more of the same. clapp looked better suited to the pace when the game gave them room to act rather than merely fill a slot, even if the overall contribution remained limited. their fighting numbers were weak, and utility-minded involvement has not consistently covered that gap. the recent version is therefore the one worth remembering: not a breakthrough, but a visible improvement with something to build around.
match stats
local oce · 2026- combat score
- 158.6
- damage / round
- 110.3
- kills / death
- 0.70
- round involvement
- 65.5%
178 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 32 rounds · 0.57 rating
- wave oce 2026: rising tides split 2 · 111 rounds · 0.87 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 35 rounds · 0.48 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.