OCE/oce valorant
player rankings
19 sep 2026
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dematt
C#421 in oce

dematt

sentinel / flex

42.8/ 100 overallhow?

oce valorant · ranking snapshot:

dematt’s rising tides split 1 appearance is built around a curious imbalance. their combat score and damage stand above what the rest of the line suggests, but the kills and round involvement do not keep pace. that makes them more capable of landing a meaningful blow than the broader results might imply, without turning them into a dependable finisher. sentinel work gives the game a fixed shape, while viper allows a little more control when the map demands it.

there is real value in a player who can produce some pressure from a less explosive role, yet dematt’s contribution currently arrives in fragments. the impact is not empty, but it is also not sustained enough to dominate a round. their first landmark therefore says something fairly specific: the tools for damage are present, though the follow-through needs to become more regular. dematt is best introduced as a sentinel who can hurt teams, even while the rest of the round often asks for more.

combat score
208.0
damage / round
136.8
kills / death
0.90
round involvement
66.0%

128 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.947 apr
wave oce 2026: rising tides split 1 ↗7 apr · 128 rounds0.94 rating

one dot per event. raw results, before opponent adjustment.

opening fights36.4% won
8 won14 lost
clutch attempts16.7% won
5 won25 lost
kills / deaths / assists89 / 99 / 23
headshots · event average13.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

killjoy58%74 rounds
viper42%54 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.