OCE/oce valorant
player rankings
19 sep 2026
← tier list
Marcus Gan
B#257 in oce

Marcus Gan

primary duelist

50.2/ 100 overallhow?

oce valorant · ranking snapshot:

marcus gan’s first landmark appearance at rising tides split 1 introduced a duelist whose value came from staying involved rather than turning every round into a highlight reel. playing almost entirely on the attack-minded side, they brought a useful mix of forward pressure and survival, with waylay, tejo, and phoenix pointing to a player comfortable creating their own routes into a fight. the sharpest impression is not overwhelming firepower, but a knack for converting the chances that do arrive. that gives their game a practical edge: marcus can remain present through a round and still find a meaningful moment when the finish is within reach.

there is room between that promise and true control of a match. their damage and combat output sat in the middle of the field, so the aggression did not always become decisive advantage. even so, this appearance places marcus as a capable developing duelist, someone who can make a round matter through persistence, timely pressure, and a willingness to take responsibility when the opening finally appears.

combat score
203.0
damage / round
131.6
kills / death
0.94
round involvement
71.0%

180 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.928 apr
wave oce 2026: rising tides split 1 ↗8 apr · 180 rounds0.92 rating

one dot per event. raw results, before opponent adjustment.

opening fights50.0% won
21 won21 lost
clutch attempts19.0% won
4 won17 lost
kills / deaths / assists126 / 134 / 43
headshots · event average23.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

waylay67%120 rounds
tejo13%23 rounds
phoenix11%20 rounds
raze9%17 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.