OCE/oce valorant
player rankings
19 sep 2026
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moon
B#255 in oce

moon

primary controller

50.3/ 100 overallhow?

oce valorant · ranking snapshot:

moon spent rising tides involved in far more of the round than the controller label might suggest. the supporting work was there, but so was enough damage to stop them fading into the scenery. they came across as the person still attached to the play when its first plan had expired, ready to carry the leftovers somewhere useful. that is a good habit for any lobby.

clove, brimstone and viper give moon several ways to take responsibility for the map, though the appeal is broader than the agent list. their game has an everyday usefulness to it: present for the setup, present for the trade, and present when a late fight needs a firmer hand. wave gave that style a proper outing. moon made sure the supporting role still had a pulse.

combat score
214.0
damage / round
142.0
kills / death
0.94
round involvement
76.0%

199 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.948 apr
wave oce 2026: rising tides split 1 ↗8 apr · 199 rounds0.94 rating

one dot per event. raw results, before opponent adjustment.

opening fights51.2% won
21 won20 lost
clutch attempts6.3% won
1 won15 lost
kills / deaths / assists148 / 158 / 71
headshots · event average29.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

clove60%120 rounds
brimstone31%62 rounds
viper9%17 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.