oce valorant · ranking snapshot:
moon spent rising tides involved in far more of the round than the controller label might suggest. the supporting work was there, but so was enough damage to stop them fading into the scenery. they came across as the person still attached to the play when its first plan had expired, ready to carry the leftovers somewhere useful. that is a good habit for any lobby.
clove, brimstone and viper give moon several ways to take responsibility for the map, though the appeal is broader than the agent list. their game has an everyday usefulness to it: present for the setup, present for the trade, and present when a late fight needs a firmer hand. wave gave that style a proper outing. moon made sure the supporting role still had a pulse.
match stats
local oce · 2026- combat score
- 214.0
- damage / round
- 142.0
- kills / death
- 0.94
- round involvement
- 76.0%
199 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 199 rounds · 0.94 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.