oce valorant · ranking snapshot:
kellish first appeared at wave rising tides split 1, where the controller role gave them a clear place in the round even if the numbers did not make that presence imposing. later qualifiers and turbo tuesdays have extended the run, but the combat return has stayed slight. viper and omen account for most of the work, with chamber appearing as a narrower change of pace rather than a new identity.
that combination makes kellish useful in the parts of a round that need shape, but not yet decisive in the exchanges that decide it. they can set a site, manage space and remain involved across different local events, while the damage and finishing output leave too much for teammates to complete. the early split remains the defining landmark because it began the sequence with promise. the harder task now is turning controlled setups into rounds that leave a visible mark.
match stats
local oce · 2026- combat score
- 166.4
- damage / round
- 118.0
- kills / death
- 0.74
- round involvement
- 64.8%
168 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 107 rounds · 0.86 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 39 rounds · 0.49 rating
- ezmode turbo tuesdays 2026 · 22 rounds · 0.70 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.