OCE/oce valorant
player rankings
19 sep 2026
← tier list
xmm luvr
D#504 in oce

xmm luvr

flex (controller / sentinel)

36.5/ 100 overallhow?

oce valorant · ranking snapshot:

xmm luvr’s first landmark came at wave rising tides split 1, with a controller-sentinel blend that puts viper beside sova and chamber. that combination suggests someone asked to divide attention between shaping the map, gathering information, and protecting a lane, rather than simply hunting the first duel. the overall output was limited, especially in finishing and survival, but their damage per round stood out as a relative bright spot. xmm luvr could still make contact count more than the rest of the line might suggest.

the difficulty is that those moments did not arrive often enough to define the match. their utility-oriented responsibilities may explain some of the unevenness, but they do not erase the need for more consistent presence once the round becomes contested. this appearance introduces a player with useful bite inside a restrained role, not a concealed star waiting for a grand reveal. xmm luvr’s clearest route forward is to turn solid damage windows into repeatable influence while keeping the flexible duties from swallowing their impact.

combat score
174.0
damage / round
122.7
kills / death
0.57
round involvement
58.0%

81 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.627 apr
wave oce 2026: rising tides split 1 ↗7 apr · 81 rounds0.62 rating

one dot per event. raw results, before opponent adjustment.

opening fights30.0% won
6 won14 lost
clutch attempts11.1% won
1 won8 lost
kills / deaths / assists43 / 75 / 18
headshots · event average25.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

viper44%36 rounds
sova23%19 rounds
chamber16%13 rounds
killjoy16%13 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.