oce valorant · ranking snapshot:
usm4n first appeared in the record at wave oce rising tides split 1, where the game already showed more than one answer to a round. jett carried most of the responsibility, but astra and fade made up a meaningful part of the agent mix, leaving them between entry work and broader support. the result was a middle-level performance: useful range, ordinary production, and no single responsibility clearly taking command.
fortress qualifiers and the later series 2 appearance have kept that pattern intact. usm4n can be moved around the lineup, but the flexibility has not yet become a reliable source of pressure or control. jett offers the clearest route to impact, while astra and fade demand a steadier contribution that has been harder to sustain. this is a functional flex game built on coverage rather than a defining specialty, with the main challenge being to make one part of the toolkit matter more consistently.
match stats
local oce · 2026- combat score
- 202.5
- damage / round
- 135.1
- kills / death
- 0.92
- round involvement
- 69.9%
287 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 143 rounds · 0.92 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 91 rounds · 0.92 rating
- fortress (touch)grassroots esports 2026: series 2 · 53 rounds · 0.76 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.