oce valorant · ranking snapshot:
luf’s controller game has an unusual amount of forward force. omen, viper, and brimstone are the whole picture so far, yet their strongest showing at rising tides split 1 was not built on simply surviving behind utility. the combat score and damage figures suggest someone willing to turn a prepared position into an actual fight, with enough impact to punish an opponent who gives them a clean opening.
that pressure does not yet arrive with reliable follow-through. the kill balance sits around the middle, while round involvement is below it, so luf can make a promising moment without consistently carrying its consequences into the rest of the map. together, that creates controller whose best rounds feel more active than the role’s stereotype, but whose influence can thin out once the first exchange becomes complicated. there is real force in the game; the missing piece is repeatable finishing impact.
match stats
local oce · 2026- combat score
- 238.0
- damage / round
- 155.7
- kills / death
- 1.00
- round involvement
- 68.0%
210 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 210 rounds · 1.03 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.