OCE/oce valorant
player rankings
19 sep 2026
← tier list
luf
B#240 in oce

luf

primary controller

51.4/ 100 overallhow?

oce valorant · ranking snapshot:

luf’s controller game has an unusual amount of forward force. omen, viper, and brimstone are the whole picture so far, yet their strongest showing at rising tides split 1 was not built on simply surviving behind utility. the combat score and damage figures suggest someone willing to turn a prepared position into an actual fight, with enough impact to punish an opponent who gives them a clean opening.

that pressure does not yet arrive with reliable follow-through. the kill balance sits around the middle, while round involvement is below it, so luf can make a promising moment without consistently carrying its consequences into the rest of the map. together, that creates controller whose best rounds feel more active than the role’s stereotype, but whose influence can thin out once the first exchange becomes complicated. there is real force in the game; the missing piece is repeatable finishing impact.

combat score
238.0
damage / round
155.7
kills / death
1.00
round involvement
68.0%

210 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 1.0313 apr
wave oce 2026: rising tides split 1 ↗13 apr · 210 rounds1.03 rating

one dot per event. raw results, before opponent adjustment.

opening fights47.9% won
23 won25 lost
clutch attempts4.2% won
1 won23 lost
kills / deaths / assists163 / 163 / 76
headshots · event average30.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen73%154 rounds
brimstone9%19 rounds
viper9%19 rounds
phoenix9%18 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.