OCE/oce valorant
player rankings
19 sep 2026
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cutepenguin41
A#74 in oce

cutepenguin41

duelist / flex

64.0/ 100 overallhow?

oce valorant · ranking snapshot:

cutepenguin41’s game has a useful contradiction at its centre: they spend most of their time creating first contact, yet can just as readily move into a sentinel’s lane and alter the round from there. that contrast gives their 2026 run its shape. after an early landmark at rising tides split 1, they found their sharpest stretch around breakwater open, where the duelist-flex identity stopped looking like a compromise and started looking like a proper weapon. jett and raze bring the acceleration, while chamber gives them a second way to matter when the entry lane is already crowded.

the switching has substance because the damage does not disappear when the job changes. cutepenguin41 can pressure a site with jett or raze, then bring chamber’s restraint and angle control when the map asks for something less direct. the run through breakwater, r2 new dawn, and grassroots series 2 reads like a player adding range without giving up bite. they are not simply filling whichever slot is open; the value comes from making both sides of the role game dangerous enough to demand an answer.

combat score
233.7
damage / round
155.4
kills / death
1.08
round involvement
70.8%

1,419 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 1.01TXG Valorant Circuit 2026: April: 1.02Wave OCE 2026: Rising Tides Split 2: 0.98TXG Valorant Circuit 2026: May: 0.95Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 1.07Wave OCE 2026: Breakwater Open: 1.35R2 New Dawn 2026: 1.03Fortress (touch)Grassroots Esports 2026: Series 2: 1.118 apr13 sept

one dot per event. raw results, before opponent adjustment.

opening fights53.0% won
238 won211 lost
clutch attempts11.0% won
11 won89 lost
kills / deaths / assists1,161 / 1,077 / 283
headshots · event average29.1%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

jett38%533 rounds
raze14%200 rounds
chamber13%183 rounds
veto13%182 rounds
yoru8%120 rounds
neon5%64 rounds

other agents · 10% · 137 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.