oce valorant · ranking snapshot:
jeera’s path has already crossed two local stages, and the interesting thread is not explosive fragging but how much of the round they can remain part of without disappearing. as a controller, they have leaned on omen, viper, and astra, yet the damage and kill return stayed low. their better contribution came through assists, survival, and general involvement. jeera can help a round move in the right direction even when the final blow belongs elsewhere.
the high point at rising tides gave that supporting game its clearest shape, while a later grassroots appearance kept the thread alive. there is practical value in being present for trades, setup, and late-round numbers, but the limited finishing power puts a ceiling on how much influence they can claim alone. jeera is still finding the balance between making the map easier for others and making opponents pay directly. that tension is the most honest introduction to their game.
match stats
local oce · 2026- combat score
- 165.9
- damage / round
- 103.2
- kills / death
- 0.79
- round involvement
- 68.2%
228 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 164 rounds · 0.92 rating
- fortress (touch)grassroots esports 2026: series 2 · 64 rounds · 0.71 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.