OCE/oce valorant
player rankings
19 sep 2026
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jeeERA
C#453 in oce

jeeERA

primary controller

40.4/ 100 overallhow?

oce valorant · ranking snapshot:

jeera’s path has already crossed two local stages, and the interesting thread is not explosive fragging but how much of the round they can remain part of without disappearing. as a controller, they have leaned on omen, viper, and astra, yet the damage and kill return stayed low. their better contribution came through assists, survival, and general involvement. jeera can help a round move in the right direction even when the final blow belongs elsewhere.

the high point at rising tides gave that supporting game its clearest shape, while a later grassroots appearance kept the thread alive. there is practical value in being present for trades, setup, and late-round numbers, but the limited finishing power puts a ceiling on how much influence they can claim alone. jeera is still finding the balance between making the map easier for others and making opponents pay directly. that tension is the most honest introduction to their game.

combat score
165.9
damage / round
103.2
kills / death
0.79
round involvement
68.2%

228 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.92Fortress (touch)Grassroots Esports 2026: Series 2: 0.718 apr12 sept

one dot per event. raw results, before opponent adjustment.

opening fights20.0% won
6 won24 lost
clutch attempts18.8% won
6 won26 lost
kills / deaths / assists130 / 164 / 94
headshots · event average19.5%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen28%64 rounds
viper27%61 rounds
astra25%56 rounds
miks15%34 rounds
brimstone6%13 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.