oce valorant · ranking snapshot:
arin’s game is built around taking the first step, with every appearance so far pointing toward a dedicated duelist identity. their best quality is not overwhelming damage but staying involved through the round: surviving long enough to reappear in the fight, finding a second angle, or making an early move matter later. that resilience gives the aggression more shape, even when the finishing numbers do not fully follow. raze, neon, and jett all suit a player who wants to break the opening pattern rather than wait for the round to settle.
the clearest high point came in rising tides split 1, where their arrival carried the strongest sense of possibility. later split and grassroots qualifiers appearances place arin in the practical work of refining that approach. they can keep a round alive after the first collision, but survival alone is not enough for a primary duelist. from here, they need to turning continued involvement into more decisive damage before the round slips away.
match stats
local oce · 2026- combat score
- 207.2
- damage / round
- 135.0
- kills / death
- 0.89
- round involvement
- 69.1%
196 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 113 rounds · 0.93 rating
- wave oce 2026: rising tides split 2 · 47 rounds · 0.91 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 36 rounds · 0.77 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.