OCE/oce valorant
player rankings
19 sep 2026
← tier list
rixz
D#565 in oce

rixz

primary controller

30.5/ 100 overallhow?

oce valorant · ranking snapshot:

rixz’s clearest marker is the first rising tides split, where their arrival carried the shape of an early landmark rather than a long-built reputation. that high point now sits beside two more recent appearances, giving the career line an uneven start: a promising opening, followed by less convincing follow-through. the gap between those moments matters, because the later outings did not turn extra opportunities into much individual weight.

their controller work, mainly on omen and astra, gives the team structure, but the overall contribution has remained modest. the issue is not a lack of time in the server; it is that the pressure created has rarely matched the responsibility of the role. fortress adds another local chapter, though not a dramatic lift. for now, rixz is best understood through that contrast: an encouraging first landmark, then a stretch where appearances accumulated faster than impact.

combat score
148.0
damage / round
96.2
kills / death
0.56
round involvement
58.1%

186 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.200.801.40Wave OCE 2026: Rising Tides Split 1: 0.67Wave OCE 2026: Rising Tides Split 2: 0.59Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.357 apr22 may

one dot per event. raw results, before opponent adjustment.

opening fights40.7% won
11 won16 lost
clutch attempts5.7% won
2 won33 lost
kills / deaths / assists89 / 160 / 51
headshots · event average25.2%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen74%138 rounds
astra9%17 rounds
kay/o9%16 rounds
brimstone8%15 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.