oce valorant · ranking snapshot:
krab has made a habit of showing up across the year, from rising tides split 1 through the txg circuit, another rising tides stop, turbo tuesdays, and r2 new dawn. that run gives them the shape of a local mainstay rather than a single-tournament curiosity. the most convincing part of the game is how often they remain involved, absorb danger, and find a way to matter when a round gets scrappy.
the duelist label is accurate, though krab’s value is broader than a pure entry charge. phoenix, neon, and raze offer plenty of forward momentum, but the stronger thread is their survival and clutch conversion rather than overwhelming first contact. the damage is respectable, not dominant, and the finishing remains uneven enough to keep the praise measured. still, repeated appearances have produced a recognisable player: someone who can keep a round alive and occasionally turn its late stages in their favour.
match stats
local oce · 2026- combat score
- 203.8
- damage / round
- 137.0
- kills / death
- 0.98
- round involvement
- 74.2%
396 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 6% · 22 rounds
local event results
- wave oce 2026: rising tides split 1 · 44 rounds · 1.60 rating
- txg valorant circuit 2026: april · 100 rounds · 0.93 rating
- wave oce 2026: rising tides split 2 · 164 rounds · 1.02 rating
- ezmode turbo tuesdays 2026 · 22 rounds · 0.70 rating
- r2 new dawn 2026 · 66 rounds · 0.74 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.