oce valorant · ranking snapshot:
jemyum’s appeal lies in the tension between two responsibilities that can pull in opposite directions. they spend nearly equal time as a controller and sentinel, shifting between shaping space and protecting it, with viper, killjoy, and vyse all pointing toward a measured defensive toolkit. yet their combat results have occasionally been better than the surrounding picture, helped by clean headshots and a respectable balance in opening duels.
wave oce rising tides split 1 was the early high point, and the appearances that followed show a player still being tested across different settings rather than locked into one narrow task. jemyum is not a dominant damage source, and the lower overall output keeps the praise grounded. still, there is a practical edge to their work: when the chance to take first contact appears, they can convert it more often than expected, then return to the less glamorous business of holding a section of the map. the combination produces useful hybrid with real limits and real bite.
match stats
local oce · 2026- combat score
- 186.9
- damage / round
- 124.7
- kills / death
- 1.01
- round involvement
- 69.6%
535 recorded local rounds of 549 eligible rounds; missing stats are excluded. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts. clutch records are incomplete for this player.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 208 rounds · 1.13 rating
- wave oce 2026: rising tides split 2 · 107 rounds · 0.77 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 114 rounds · 0.93 rating
- wave oce 2026: breakwater open · 106 rounds · 0.86 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.