oce valorant · ranking snapshot:
anei plays the beginning of a round more convincingly than its conclusion. fade and sova give them ways to ask the first question, while viper lets them stay useful when the composition needs something less direct. in rising tides split 1, that combination helped create a cleaner opening and gave their team a more credible route into fights. split 2 carried the same responsibilities but did not leave the same impression.
the limitation is visible once the information has done its work. anei can reveal a position or help make an entry possible, yet the follow-through has rarely added enough damage, kills, or control to change the round’s balance. their utility is therefore an opening gesture rather than a complete performance. the two rising tides appearances suggest a player who understands how to point a team toward a fight, but still struggles to give that fight a decisive ending.
match stats
local oce · 2026- combat score
- 114.7
- damage / round
- 76.2
- kills / death
- 0.38
- round involvement
- 47.2%
130 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 94 rounds · 0.45 rating
- wave oce 2026: rising tides split 2 · 36 rounds · 0.34 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.