oce valorant · ranking snapshot:
fizzychip’s attack is split between taking the first route in and making that route usable for someone else. raze and phoenix provide the forward threat, while omen explains why the player can remain relevant when direct entry is unavailable. above-average survival and involvement give the style some substance: fizzychip often stays connected long enough to assist the next exchange, even though their damage remains serviceable rather than imposing. put together, it becomes duelist whose value frequently continues after the opening move instead of ending with it.
the two rising tides splits show the same balance rather than a single standout turn. fizzychip can contest space and help convert pressure, but the decisive kill is not consistently theirs, which makes the controller share a meaningful part of the game. omen is not a fallback here; it is the route that lets them keep contributing when the entry window closes. fizzychip currently offers useful attack-side flexibility, with the main limitation being how rarely that involvement becomes map-shaping force.
match stats
local oce · 2026- combat score
- 194.6
- damage / round
- 129.7
- kills / death
- 0.94
- round involvement
- 71.6%
292 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 176 rounds · 1.13 rating
- wave oce 2026: rising tides split 2 · 116 rounds · 0.75 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.