oce valorant · ranking snapshot:
momo’s 2026 run moves directly from rising tides split 1 into split 2, and that short sequence already gives their game a clear outline. they divide their time between initiator work and duelist pressure, using phoenix, sova, and skye to alternate between starting trouble and helping teammates finish it. put together, it becomes player who is often present in the round, even when their own damage does not carry the scoreboard.
that involvement is the encouraging part, but it should not be mistaken for major firepower. momo’s output has been low, and the kills have not arrived with enough regularity to make the aggressive side of the role feel decisive. their survival and assist work provide a sturdier foundation than the raw fragging, giving teammates something to build around. for now, momo is best understood as a flexible contributor still searching for a reliable way to turn presence into impact.
match stats
local oce · 2026- combat score
- 156.4
- damage / round
- 104.2
- kills / death
- 0.65
- round involvement
- 68.4%
273 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 164 rounds · 0.77 rating
- wave oce 2026: rising tides split 2 · 109 rounds · 0.69 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.