OCE/oce valorant
player rankings
19 sep 2026
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momo
D#548 in oce

momo

initiator / flex

33.0/ 100 overallhow?

oce valorant · ranking snapshot:

momo’s 2026 run moves directly from rising tides split 1 into split 2, and that short sequence already gives their game a clear outline. they divide their time between initiator work and duelist pressure, using phoenix, sova, and skye to alternate between starting trouble and helping teammates finish it. put together, it becomes player who is often present in the round, even when their own damage does not carry the scoreboard.

that involvement is the encouraging part, but it should not be mistaken for major firepower. momo’s output has been low, and the kills have not arrived with enough regularity to make the aggressive side of the role feel decisive. their survival and assist work provide a sturdier foundation than the raw fragging, giving teammates something to build around. for now, momo is best understood as a flexible contributor still searching for a reliable way to turn presence into impact.

combat score
156.4
damage / round
104.2
kills / death
0.65
round involvement
68.4%

273 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.77Wave OCE 2026: Rising Tides Split 2: 0.698 apr4 may
wave oce 2026: rising tides split 2 ↗4 may · 109 rounds0.69 rating

one dot per event. raw results, before opponent adjustment.

opening fights38.3% won
18 won29 lost
clutch attempts17.6% won
6 won28 lost
kills / deaths / assists142 / 218 / 90
headshots · event average23.2%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

phoenix39%106 rounds
sova33%89 rounds
skye15%41 rounds
fade14%37 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.