OCE/oce valorant
player rankings
19 sep 2026
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Blazerwel
D#539 in oce

Blazerwel

flex (duelist / controller)

33.9/ 100 overallhow?

oce valorant · ranking snapshot:

blazerwel’s most distinctive trait is the contrast between their responsibilities. they can take the duelist route with neon or jett, then shift toward omen and carry a controller’s burden instead. that flexibility gives a team options, but the delivered impact has remained modest, especially when the role change asks them to produce more than a few useful moments. rising tides split 2 was the high point after their first split appearance, making that second step the clearest sign of progress.

there is some value in blazerwel’s late-round presence, with clutch conversion and assisted involvement providing better returns than the fragging alone suggests. it is not enough to call them a star, and their damage has not made either side of the role contrast feel fully secure. still, the interesting part of their game is already visible: blazerwel is most useful when flexible duties create a chance to contribute around the duel, rather than demanding that every round be won by aim.

combat score
183.0
damage / round
115.3
kills / death
0.82
round involvement
60.4%

273 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.77Wave OCE 2026: Rising Tides Split 2: 0.888 apr4 may
wave oce 2026: rising tides split 2 ↗4 may · 109 rounds0.88 rating

one dot per event. raw results, before opponent adjustment.

opening fights27.4% won
20 won53 lost
clutch attempts25.0% won
7 won21 lost
kills / deaths / assists180 / 219 / 66
headshots · event average16.4%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen42%114 rounds
neon30%82 rounds
jett8%23 rounds
astra7%19 rounds
waylay7%18 rounds
raze6%17 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.