OCE/oce valorant
player rankings
19 sep 2026
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apathy
D#497 in oce

apathy

controller / flex

37.3/ 100 overallhow?

oce valorant · ranking snapshot:

apathy first arrives in wave oce 2026’s rising tides with a controller’s toolkit and a game still searching for its cleanest shape. brimstone, omen and viper give them ways to steer space, but the overall attacking and trading impact stayed modest. their opening exchanges were a relative bright spot, showing more willingness to contest early than the rest of the showing might suggest. that edge did not consistently turn into lasting round value, and their numbers away from those first contacts remained light.

there is still something useful in apathy’s approach. they are not simply hiding behind utility; they will take an early look and accept the risk of being involved. what remains is making those challenges connect to the round’s second act, whether through a follow-up fight, a cleaner escape or better timing around the team’s push. for now, apathy reads as a developing controller with a clear instinct for first contact, but limited delivered impact beyond it.

combat score
164.0
damage / round
106.2
kills / death
0.66
round involvement
65.0%

130 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.747 apr
wave oce 2026: rising tides split 1 ↗7 apr · 130 rounds0.74 rating

one dot per event. raw results, before opponent adjustment.

opening fights52.2% won
12 won11 lost
clutch attempts6.3% won
1 won15 lost
kills / deaths / assists68 / 103 / 43
headshots · event average18.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

brimstone36%47 rounds
omen18%24 rounds
viper18%24 rounds
killjoy14%18 rounds
veto13%17 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.