oce valorant · ranking snapshot:
wrld arrived in 2026 with a useful habit: when the opening is available, they can turn it into damage rather than simply announcing that they were there. that matters for an initiator who spends much of their time on fade or sova, and phoenix gives the same instinct a more direct outlet. their early-fight exchanges have held up better than the rest of the package, while the damage they produce suggests genuine bite rather than empty forward motion. it is a promising foundation, though not a complete answer to every round.
the high point came at wave oce 2026: rising tides split 1, followed by another wave appearance and a grassroots qualifier soon after. that quick sequence introduces a player who can contribute real pressure without yet turning it into consistent control of a match. wrld’s utility helps create chances, but their impact still depends on whether those chances become clean follow-through. there is enough attacking instinct to make them interesting, and enough unfinished work to keep the introduction honest.
match stats
local oce · 2026- combat score
- 229.6
- damage / round
- 153.8
- kills / death
- 1.08
- round involvement
- 69.6%
394 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 10% · 40 rounds
local event results
- wave oce 2026: rising tides split 1 · 130 rounds · 1.30 rating
- wave oce 2026: rising tides split 2 · 210 rounds · 1.09 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 54 rounds · 0.85 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.