OCE/oce valorant
player rankings
19 sep 2026
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kyro
E#568 in oce

kyro

flex (controller / sentinel)

29.8/ 100 overallhow?

oce valorant · ranking snapshot:

kyro occupies the border between controller and sentinel, moving from omen to chamber with sova available when the round demands a different kind of information. that combination can make them useful in several plans, but it has not yet produced much individual force. their early wave appearance introduced a player trying to contribute through structure and coverage while still finding enough fights to matter.

the brighter chapter arrived during ezmode turbo tuesdays, a compact high point before the calendar carried them into r2 new dawn. even there, the overall contribution stayed limited, so the headline is not sudden dominance but a glimpse of better alignment between their roles. kyro’s game currently reads as adaptable without being especially threatening, and from here, they need to turning that flexibility into rounds where their presence changes the outcome rather than merely filling the shape of the composition.

combat score
138.1
damage / round
97.8
kills / death
0.63
round involvement
60.2%

326 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.67Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.64EZmode Turbo Tuesdays 2026: 0.88R2 New Dawn 2026: 0.677 apr10 sept
r2 new dawn 2026 ↗10 sept · 66 rounds0.67 rating

one dot per event. raw results, before opponent adjustment.

opening fights41.3% won
19 won27 lost
clutch attempts7.7% won
4 won48 lost
kills / deaths / assists159 / 251 / 72
headshots · event average26.2%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen51%165 rounds
chamber29%95 rounds
sova13%42 rounds
fade7%24 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.