OCE/oce valorant
player rankings
19 sep 2026
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haruki
D#528 in oce

haruki

duelist / flex

34.5/ 100 overallhow?

oce valorant · ranking snapshot:

haruki brings a duelist’s appetite for forward motion, but their two-wave stretch also shows how difficult it is to turn that appetite into steady damage. neon, jett, and skye give them several ways to enter, disrupt, or improvise, and the balance between kills and deaths is a relative bright spot in that mix. it is not the same as dominating a lobby. their first wave appearance in rising tides split 1 supplies the sharper landmark, while split 2 makes the trajectory look more like a work in progress than a sudden arrival.

they do their best work when role contrast lets them trade raw speed for a useful bit of information or pressure. for now, the game has flashes of sensible aggression, but not enough delivered force to make every entry count.

combat score
191.0
damage / round
125.4
kills / death
0.82
round involvement
65.7%

233 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.81Wave OCE 2026: Rising Tides Split 2: 0.817 apr5 may
wave oce 2026: rising tides split 2 ↗5 may · 103 rounds0.81 rating

one dot per event. raw results, before opponent adjustment.

opening fights42.2% won
19 won26 lost
clutch attempts11.1% won
3 won24 lost
kills / deaths / assists153 / 187 / 43
headshots · event average25.1%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon57%132 rounds
skye20%47 rounds
jett8%19 rounds
sova8%18 rounds
iso7%17 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.