OCE/oce valorant
player rankings
19 sep 2026
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hatz
D#566 in oce

hatz

primary duelist

30.5/ 100 overallhow?

oce valorant · ranking snapshot:

hatz enters through rising tides split 1 as a pure duelist, with neon and jett defining the assignment from the start. that is a simple introduction: there is no role maze to decode, only the expectation that forward movement and first contact should create room for everyone else. in this appearance, the aggression did not become enough reliable impact, and the finishing side of the job remained modest.

that does not make the choice of role meaningless. a dedicated duelist can still learn a great deal from where the first pressure breaks down, when a fast route becomes an isolated one, and how much support is needed before taking the next fight. hatz’s current read is therefore candid rather than grand: they are testing a demanding lane without yet making it pay consistently. neon and jett offer speed, but speed alone cannot carry the round. the next version of hatz will need sharper conversion after the entry attempt, whether that means surviving longer, trading better, or choosing the moment with more care.

combat score
151.0
damage / round
95.5
kills / death
0.54
round involvement
52.0%

151 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40Wave OCE 2026: Rising Tides Split 1: 0.508 apr
wave oce 2026: rising tides split 1 ↗8 apr · 151 rounds0.50 rating

one dot per event. raw results, before opponent adjustment.

opening fights34.0% won
17 won33 lost
clutch attempts0.0% won
0 won12 lost
kills / deaths / assists73 / 134 / 24
headshots · event average22.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon86%130 rounds
jett14%21 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.