OCE/oce valorant
player rankings
19 sep 2026
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F4xyl
C#443 in oce

F4xyl

primary controller

41.4/ 100 overallhow?

oce valorant · ranking snapshot:

f4xyl’s first appearance places them squarely behind the round’s structure, working as a controller with omen, brimstone, or astra. the role suits a player whose influence is meant to arrive through timing and space rather than a constant stream of kills. at wave oce 2026: rising tides split 1, they showed enough combat presence to avoid disappearing into the background, and a few late-round conversions gave that debut some definition.

those flashes do not erase the gaps. the damage stayed modest, the kill-to-death balance leaned the wrong way, and their involvement across rounds was not dependable enough to call the performance complete. f4xyl’s value will need to grow through better follow-through after the smokes land, not just the occasional clutch that rescues a difficult moment. for now, they are a controller whose first chapter offers a useful hint, with plenty of ordinary work still ahead.

combat score
199.0
damage / round
125.8
kills / death
0.84
round involvement
60.0%

151 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.898 apr
wave oce 2026: rising tides split 1 ↗8 apr · 151 rounds0.89 rating

one dot per event. raw results, before opponent adjustment.

opening fights38.7% won
12 won19 lost
clutch attempts18.5% won
5 won22 lost
kills / deaths / assists103 / 123 / 44
headshots · event average27.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen63%95 rounds
brimstone26%40 rounds
astra11%16 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.