OCE/oce valorant
player rankings
19 sep 2026
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Ducky
C#401 in oce

Ducky

initiator / flex

43.7/ 100 overallhow?

oce valorant · ranking snapshot:

ducky’s introduction carries an appealing contradiction. they bring above-average fight value for an initiator-led role, yet the final exchange balance and round presence have not been equally reliable. that makes them more than a utility-only player, but not a dependable finisher either. breach, kayo, and phoenix suggest someone comfortable switching between starting the action and joining it directly, with the best moments likely to come when those two instincts line up.

their place in the scene begins at rising tides split 1, where they reached a high point immediately. that appearance gives ducky a clear starting shape: willing to contest space, capable of dealing meaningful damage, and still learning how to remain useful after the first clash goes against them. the supporting work may matter as much as the kills, especially when the round becomes scrappy. for now, their threat is real in brief bursts, while consistency is the part still waiting to arrive.

combat score
217.0
damage / round
139.7
kills / death
0.88
round involvement
65.0%

151 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.958 apr
wave oce 2026: rising tides split 1 ↗8 apr · 151 rounds0.95 rating

one dot per event. raw results, before opponent adjustment.

opening fights41.4% won
12 won17 lost
clutch attempts4.5% won
1 won21 lost
kills / deaths / assists114 / 130 / 37
headshots · event average31.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

breach56%85 rounds
phoenix33%50 rounds
kay/o11%16 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.