oce valorant · ranking snapshot:
toothfairy’s defining feature is the tug between controller and sentinel work. cypher and omen pull them toward information, space, and traps, while brimstone offers a more direct way to make a round happen. across three appearances, that contrast has given their game variety, but not much individual damage or finishing impact. the role flexibility is real; the scoreboard reward has been modest.
the strongest stretch came through the grassroots qualifiers, where the two-role blend had a clearer place than it did earlier in the year. toothfairy can fill gaps and give a lineup options, especially when a team needs someone to cover the less glamorous jobs. still, flexibility only matters when it produces enough pressure to change a round, and that part remains underdeveloped. their next step is not choosing a louder identity; it is making either side of this split matter more when the fight arrives.
match stats
local oce · 2026- combat score
- 157.4
- damage / round
- 104.1
- kills / death
- 0.67
- round involvement
- 66.6%
182 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 84 rounds · 0.59 rating
- wave oce 2026: rising tides split 2 · 44 rounds · 0.62 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 54 rounds · 0.93 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.