OCE/oce valorant
player rankings
19 sep 2026
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astri
C#458 in oce

astri

initiator / flex

40.1/ 100 overallhow?

oce valorant · ranking snapshot:

astri’s game sits between two jobs: initiator responsibility on one side, duelist instinct on the other. fade gives them a way to make the round legible for teammates, while raze and neon invite a more direct entrance, and the tension between those choices is the interesting part. they have stayed involved better than their damage suggests, with assists and survival providing more value than the scoreboard’s heavier measures. put together, it becomes useful presence, but not yet reliable finishing power.

their strongest stretch came at the start of rising tides split 1, where that hybrid identity had its clearest shape. later appearances at txg april and the fortress qualifiers kept the thread alive without transforming it into a breakthrough. astri can help a round begin on the right foot, then sometimes fades when the fight demands a decisive final step. that makes them a flexible contributor with a real supporting instinct, still searching for the extra impact that would make the role contrast feel complete.

combat score
155.5
damage / round
105.1
kills / death
0.63
round involvement
71.3%

111 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.200.801.40Wave OCE 2026: Rising Tides Split 1: 0.85TXG Valorant Circuit 2026: April: 0.72Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.217 apr22 may

one dot per event. raw results, before opponent adjustment.

opening fights25.0% won
4 won12 lost
clutch attempts6.3% won
1 won15 lost
kills / deaths / assists57 / 91 / 35
headshots · event average23.5%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

fade70%78 rounds
raze17%19 rounds
neon13%14 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.