oce valorant · ranking snapshot:
astri’s game sits between two jobs: initiator responsibility on one side, duelist instinct on the other. fade gives them a way to make the round legible for teammates, while raze and neon invite a more direct entrance, and the tension between those choices is the interesting part. they have stayed involved better than their damage suggests, with assists and survival providing more value than the scoreboard’s heavier measures. put together, it becomes useful presence, but not yet reliable finishing power.
their strongest stretch came at the start of rising tides split 1, where that hybrid identity had its clearest shape. later appearances at txg april and the fortress qualifiers kept the thread alive without transforming it into a breakthrough. astri can help a round begin on the right foot, then sometimes fades when the fight demands a decisive final step. that makes them a flexible contributor with a real supporting instinct, still searching for the extra impact that would make the role contrast feel complete.
match stats
local oce · 2026- combat score
- 155.5
- damage / round
- 105.1
- kills / death
- 0.63
- round involvement
- 71.3%
111 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 1 · 52 rounds · 0.85 rating
- txg valorant circuit 2026: april · 42 rounds · 0.72 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 17 rounds · 0.21 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.