OCE/oce valorant
player rankings
19 sep 2026
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booyah
C#407 in oce

booyah

flex (duelist / sentinel)

43.3/ 100 overallhow?

oce valorant · ranking snapshot:

booyah’s first listed appearance at rising tides split one introduces a player who is willing to live in the collision between entry work and defensive utility. neon gives them speed and forward intent, while vyse and omen suggest a willingness to change direction of a round when direct fighting is not paying the bills. their assists offer a useful glimpse of that approach: even when the duel does not go their way, they can still contribute to the exchange.

the harder truth is that the personal damage and conversion have not yet matched the ambition of the roles. booyah is not arriving as a finished carry, and some fights will simply slip away before the setup has time to matter. still, this opening places them as a flexible piece with room to sharpen the part that turns involvement into lasting impact. there is more invention than polish so far, which is a perfectly recognizable place to start.

combat score
182.0
damage / round
123.7
kills / death
0.80
round involvement
64.0%

89 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.857 apr
wave oce 2026: rising tides split 1 ↗7 apr · 89 rounds0.85 rating

one dot per event. raw results, before opponent adjustment.

opening fights42.9% won
9 won12 lost
clutch attempts8.3% won
1 won11 lost
kills / deaths / assists56 / 70 / 23
headshots · event average24.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

neon53%47 rounds
vyse27%24 rounds
omen20%18 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.