OCE/oce valorant
player rankings
19 sep 2026
← tier list
zombie
C#306 in oce

zombie

initiator / flex

47.4/ 100 overallhow?

oce valorant · ranking snapshot:

zombie’s best moments arrive when a round narrows and somebody has to finish the job. their clutch conversion gives the fade-and-sova utility a little extra bite, while a better-than-expected headshot share suggests their aim can land cleanly when the pressure gathers. that does not turn every engagement into a win: the broader output is modest, and their value is more situational than commanding.

their path runs from rising tides split 1 through split 2, grassroots qualifiers, and the breakwater open before reaching a high point at turbo tuesdays. that sequence gives them a useful local presence without pretending they have owned the stage. harbor adds some texture to a flex game built mostly around enabling information and space. zombie is at their most convincing when the setup breaks down and they still find a sharp way to close the round.

combat score
186.3
damage / round
121.6
kills / death
0.91
round involvement
69.3%

344 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 0.89Wave OCE 2026: Rising Tides Split 2: 0.97Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.96Wave OCE 2026: Breakwater Open: 0.98EZmode Turbo Tuesdays 2026: 1.157 apr1 sept
ezmode turbo tuesdays 2026 ↗1 sept · 23 rounds1.15 rating

one dot per event. raw results, before opponent adjustment.

opening fights40.6% won
26 won38 lost
clutch attempts28.6% won
12 won30 lost
kills / deaths / assists228 / 250 / 93
headshots · event average35.8%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

fade41%141 rounds
sova16%54 rounds
harbor13%43 rounds
skye9%30 rounds
tejo6%22 rounds
vyse6%21 rounds

other agents · 10% · 33 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.