OCE/oce valorant
player rankings
19 sep 2026
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STY
C#301 in oce

STY

primary duelist

48.0/ 100 overallhow?

oce valorant · ranking snapshot:

sty arrived in 2026 with a duelist’s job and an unusually forceful statistical footprint for the level around them. their damage and combat score have been the clearest calling cards, suggesting a player who can make a round move through sheer contact rather than waiting for perfect conditions. jett and neon fit that forward shape, while the occasional fade pick hints at some willingness to bend the script. the results are not complete dominance, however; survival and round involvement still leave room for the entries to become more useful after the first burst.

wave oce 2026: rising tides split 1 is the defining landmark, followed quickly by the txg circuit and another wave appearance. that compressed run gives sty’s introduction a sense of immediate momentum. they are most compelling when their aggression creates a second problem for the opposition instead of ending with one isolated duel. the raw force is already visible. what comes next is learning how to turn that force into longer-lasting control of the round.

combat score
255.9
damage / round
166.0
kills / death
1.07
round involvement
68.7%

256 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 1: 1.18TXG Valorant Circuit 2026: April: 0.88Wave OCE 2026: Rising Tides Split 2: 1.00Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.928 apr22 may

one dot per event. raw results, before opponent adjustment.

opening fights46.7% won
50 won57 lost
clutch attempts10.0% won
1 won9 lost
kills / deaths / assists222 / 208 / 57
headshots · event average24.9%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

jett67%172 rounds
neon23%60 rounds
fade9%24 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.