oce valorant · ranking snapshot:
duckton arrived in 2026 with a game that already knows where its value comes from. fade and sova give them tools for finding round’s direction, while viper adds a more controlling edge when the fight needs to slow down. the encouraging part is how much damage they bring while doing that work. they are not merely tagging enemies for someone else to finish; their utility often opens a lane that they can contest themselves.
their first landmark came at the april circuit, and rising tides split 2 gave that arrival its clearest stamp. put together, it becomes initiator who can contribute before the duel and still matter when the duel begins. the broader team outcome has not matched the individual promise every time, which leaves a real gap between their own output and the finish around them. even so, duckton’s introduction is direct: useful information, credible pressure, and enough bite to make a setup more than window dressing.
match stats
local oce · 2026- combat score
- 212.2
- damage / round
- 142.5
- kills / death
- 1.03
- round involvement
- 71.6%
160 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- txg valorant circuit 2026: april · 33 rounds · 0.97 rating
- wave oce 2026: rising tides split 2 · 127 rounds · 1.17 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.