OCE/oce valorant
player rankings
19 sep 2026
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Duckton
B#195 in oce

Duckton

initiator / flex

53.5/ 100 overallhow?

oce valorant · ranking snapshot:

duckton arrived in 2026 with a game that already knows where its value comes from. fade and sova give them tools for finding round’s direction, while viper adds a more controlling edge when the fight needs to slow down. the encouraging part is how much damage they bring while doing that work. they are not merely tagging enemies for someone else to finish; their utility often opens a lane that they can contest themselves.

their first landmark came at the april circuit, and rising tides split 2 gave that arrival its clearest stamp. put together, it becomes initiator who can contribute before the duel and still matter when the duel begins. the broader team outcome has not matched the individual promise every time, which leaves a real gap between their own output and the finish around them. even so, duckton’s introduction is direct: useful information, credible pressure, and enough bite to make a setup more than window dressing.

combat score
212.2
damage / round
142.5
kills / death
1.03
round involvement
71.6%

160 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: April: 0.97Wave OCE 2026: Rising Tides Split 2: 1.1717 apr5 may
wave oce 2026: rising tides split 2 ↗5 may · 127 rounds1.17 rating

one dot per event. raw results, before opponent adjustment.

opening fights52.9% won
9 won8 lost
clutch attempts10.6% won
5 won42 lost
kills / deaths / assists118 / 115 / 46
headshots · event average29.3%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

fade66%105 rounds
viper24%38 rounds
sova11%17 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.