OCE/oce valorant
player rankings
19 sep 2026
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pluviio
C#449 in oce

pluviio

controller / flex

40.8/ 100 overallhow?

oce valorant · ranking snapshot:

pluviio’s first appearances came in quick succession, and the second one at wave supplied the clearest glimpse of what their game can offer. they work mostly from controller, with enough duelist and initiator duty to suggest a player comfortable changing the brief when a composition demands it. the trouble is that the broader fight numbers remain light, and even ordinary round involvement has not arrived consistently. their occasional clutch conversion stands out because it breaks that pattern, not because it transforms the whole performance.

that gives pluviio a narrow but genuine hook. they are not carrying maps through aim, and the utility role has not yet produced a steady stream of visible influence. still, a late-round conversion can show that the player is capable of finding a useful answer when the moment tightens. pluviio’s place here is a developing controller with flashes of composure, a modest attacking base, and plenty of room between the best moment and the average round.

combat score
168.5
damage / round
110.7
kills / death
0.76
round involvement
66.1%

160 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40TXG Valorant Circuit 2026: April: 0.78Wave OCE 2026: Rising Tides Split 2: 0.8117 apr5 may
wave oce 2026: rising tides split 2 ↗5 may · 127 rounds0.81 rating

one dot per event. raw results, before opponent adjustment.

opening fights51.9% won
14 won13 lost
clutch attempts21.1% won
4 won15 lost
kills / deaths / assists97 / 128 / 32
headshots · event average25.4%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen29%46 rounds
astra27%43 rounds
waylay21%34 rounds
skye13%21 rounds
chamber10%16 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.