OCE/oce valorant
player rankings
19 sep 2026
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zac
D#491 in oce

zac

flex (duelist / initiator)

37.8/ 100 overallhow?

oce valorant · ranking snapshot:

zac sits between two instincts that do not always arrive at the same time. phoenix puts them on the front foot, while fade and occasional controller work pull them toward setup and support. their run through rising tides split 2 gave that contrast its best expression, but the later fortress appearances have not carried the same force. assists are the most encouraging thread, suggesting zac can help a round develop even when the direct fighting does not land often enough.

that makes their impact more connective than explosive at present. they can contribute to an opening without being the person who closes the exchange, and the difference matters when a duelist’s job is to turn access into advantage. the wider pool gives zac options, though it also risks leaving the player between identities if each switch comes without a clear purpose. their strongest route forward is to keep the helpful instincts while finding more personal weight inside them.

combat score
173.2
damage / round
108.8
kills / death
0.77
round involvement
59.4%

255 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40Wave OCE 2026: Rising Tides Split 2: 0.96Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.81Fortress (touch)Grassroots Esports 2026: Series 2: 0.585 may12 sept

one dot per event. raw results, before opponent adjustment.

opening fights36.7% won
18 won31 lost
clutch attempts13.3% won
6 won39 lost
kills / deaths / assists153 / 200 / 63
headshots · event average26.2%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

phoenix33%84 rounds
fade19%48 rounds
waylay14%36 rounds
viper7%19 rounds
miks7%18 rounds
reyna7%18 rounds

other agents · 13% · 32 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.