oce valorant · ranking snapshot:
fennec’s appearance at wave rising tides split 2 introduces a sentinel whose contribution is easier to spot in the shape of a fight than in its final result. they have shown a better-than-expected share of clean headshots for this level and can add assists around a teammate’s contact. that is a useful foundation, but the broader damage and finishing output remain weak, so the supporting details should not be mistaken for control of the match.
there is something direct about a player committed entirely to deadlock. the role asks fennec to hold a line, slow a route and make a contested patch of the map expensive, yet those duties have not consistently turned into enough round-winning pressure. the later grassroots qualifier keeps the thread moving without changing its basic character. fennec is still introducing a defensive game built on selective accuracy and cooperation, with the harder question being how to make those good contacts matter before the round has already passed them by.
match stats
local oce · 2026- combat score
- 168.7
- damage / round
- 113.6
- kills / death
- 0.71
- round involvement
- 62.5%
109 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 91 rounds · 0.73 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 18 rounds · 0.58 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.