oce valorant · ranking snapshot:
banx’s first high point came at wave rising tides split 2, followed soon after by a grassroots qualifier, with both appearances built around the same full-time duelist brief. neon, raze, and jett give them three ways to attack space, but the delivered impact has stayed low: damage, finishing, survival, and round involvement all struggled to become dependable. the headshot share is the one encouraging thread, showing that banx can land clean shots even when the wider duel count does not follow. that is a useful detail, but it remains a detail rather than a full attacking identity.
for now, banx’s game carries the intent of a player meant to start trouble without yet producing enough reward from it. the issue is not a lack of forward responsibility; it is that the pressure often ends before it changes the round. two early appearances give them a starting shape, with mechanical flashes on one side and inconsistent influence on the other. the harder task is making the clean moments arrive often enough to support the risks their role demands.
match stats
local oce · 2026- combat score
- 162.6
- damage / round
- 103.2
- kills / death
- 0.66
- round involvement
- 57.8%
130 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 91 rounds · 0.70 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 39 rounds · 0.45 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.