oce valorant · ranking snapshot:
wolfzy arrived with the strangest job description in this group: part initiator, part duelist, with enough controller and sentinel work to keep the agent select screen busy. at rising tides split 2, that flexibility found its most convincing expression, with combat output giving the adventure a proper high point. the issue is that damage alone has not consistently become round control, and the lower survival involvement leaves plenty of unfinished business after the first exchange.
there is real initiative here, especially when wolfzy gets permission to take space instead of merely preparing it for someone else. clutch conversion has also provided a few useful endings, even if the wider team impact has stayed limited. later appearances at fortress, turbo tuesdays, and breakwater open read as an active search for the right balance. wolfzy is not yet a complete force, but the best version has enough forward motion to make the role contrast worthwhile.
match stats
local oce · 2026- combat score
- 218.8
- damage / round
- 142.2
- kills / death
- 0.99
- round involvement
- 65.6%
249 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historyother agents · 15% · 38 rounds
local event results
- wave oce 2026: rising tides split 2 · 91 rounds · 1.13 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 39 rounds · 0.85 rating
- ezmode turbo tuesdays 2026 · 19 rounds · 0.96 rating
- wave oce 2026: breakwater open · 100 rounds · 0.96 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.