OCE/oce valorant
player rankings
19 sep 2026
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duqk
C#290 in oce

duqk

primary duelist

48.4/ 100 overallhow?

oce valorant · ranking snapshot:

duqk’s first appearance is built around the direct demands of phoenix, neon and reyna. they are most comfortable when the round asks for an early challenge: taking ground, forcing a reaction and making the opening duel matter. the damage is respectable for the role, but the lower kill conversion and survival rate keep that pressure from becoming reliable control. an entry can create the right problem for an opponent without guaranteeing that duqk will be there to solve the second one.

the appeal is in the clarity of the approach. duqk does not drift between unrelated responsibilities; their game points forward, and the best rounds should come when that commitment produces more than contact. phoenix can offer a second chance, while neon gives the attack a way to arrive quickly, but neither removes the need to finish the sequence. for now, duqk is a straightforward attacking presence whose value will rise with cleaner follow-up and more rounds surviving the initial collision.

combat score
206.0
damage / round
140.3
kills / death
0.89
round involvement
67.0%

122 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.601.001.40Wave OCE 2026: Rising Tides Split 2: 0.905 may
wave oce 2026: rising tides split 2 ↗5 may · 122 rounds0.90 rating

one dot per event. raw results, before opponent adjustment.

opening fights51.4% won
18 won17 lost
clutch attempts10.0% won
1 won9 lost
kills / deaths / assists85 / 95 / 22
headshots · event average25.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

phoenix67%82 rounds
neon20%24 rounds
reyna13%16 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.