oce valorant · ranking snapshot:
loki’s most useful trait is balance: their kills tend to arrive without letting the round run away from them. that gives a sentinel-heavy game on cypher, viper, or vyse a steadier shape, even when the overall impact remains modest. their standout moment came at rising tides split 2, where that discipline had a clearer place and marked an early landmark in their 2026 run.
since then, fortress qualifiers and turbo tuesdays have added more recent chapters without turning the player into something larger than the results support. they are not carrying every fight, and their utility work rarely erases the limits of their fragging, but they can keep a bad exchange from becoming a collapse. loki’s game is built around staying relevant across the round, with enough flexibility to make the map’s awkward jobs look manageable.
match stats
local oce · 2026- combat score
- 202.6
- damage / round
- 133.4
- kills / death
- 1.03
- round involvement
- 68.2%
453 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts. clutch records are incomplete for this player.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 307 rounds · 1.07 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 130 rounds · 0.93 rating
- ezmode turbo tuesdays 2026 · 16 rounds · 0.46 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.