OCE/oce valorant
player rankings
19 sep 2026
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loki
B#256 in oce

loki

sentinel / flex

50.2/ 100 overallhow?

oce valorant · ranking snapshot:

loki’s most useful trait is balance: their kills tend to arrive without letting the round run away from them. that gives a sentinel-heavy game on cypher, viper, or vyse a steadier shape, even when the overall impact remains modest. their standout moment came at rising tides split 2, where that discipline had a clearer place and marked an early landmark in their 2026 run.

since then, fortress qualifiers and turbo tuesdays have added more recent chapters without turning the player into something larger than the results support. they are not carrying every fight, and their utility work rarely erases the limits of their fragging, but they can keep a bad exchange from becoming a collapse. loki’s game is built around staying relevant across the round, with enough flexibility to make the map’s awkward jobs look manageable.

combat score
202.6
damage / round
133.4
kills / death
1.03
round involvement
68.2%

453 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40Wave OCE 2026: Rising Tides Split 2: 1.07Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.93EZmode Turbo Tuesdays 2026: 0.4611 may25 aug
ezmode turbo tuesdays 2026 ↗25 aug · 16 rounds0.46 rating

one dot per event. raw results, before opponent adjustment.

opening fights49.3% won
33 won34 lost
clutch attempts13.2% won
9 won59 lost
kills / deaths / assists332 / 322 / 98
headshots · event average27.0%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts. clutch records are incomplete for this player.

cypher61%277 rounds
viper24%109 rounds
vyse10%44 rounds
chamber5%23 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.