oce valorant · ranking snapshot:
ugly’s strongest thread is not raw production but what happens when a round becomes small and unpleasant. as a controller on omen, viper, and astra, they have shown a knack for finishing the few moments that remain when everyone else has run out of room. that clutch touch gives the player a distinct shape, even if the larger contribution is more restrained.
wave was the first high point, and the later qualifier and breakwater appearances suggest a player building familiarity through repeated local work. the aim has not consistently supplied heavy damage, so ugly is unlikely to carry a map through force alone. their value is more selective: a smoke placed with purpose, a late duel taken without fuss, a round rescued after the cleaner plan has vanished. it is a modest but genuine strength, and it gives this controller more personality than a simple support label would suggest.
match stats
local oce · 2026- combat score
- 191.2
- damage / round
- 118.5
- kills / death
- 0.98
- round involvement
- 68.6%
221 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 182 rounds · 1.08 rating
- fortress (touch)grassroots esports 2026: series 1 qualifiers · 23 rounds · 0.49 rating
- wave oce 2026: breakwater open · 16 rounds · 0.88 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.