OCE/oce valorant
player rankings
19 sep 2026
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UGLY
C#275 in oce

UGLY

primary controller

49.2/ 100 overallhow?

oce valorant · ranking snapshot:

ugly’s strongest thread is not raw production but what happens when a round becomes small and unpleasant. as a controller on omen, viper, and astra, they have shown a knack for finishing the few moments that remain when everyone else has run out of room. that clutch touch gives the player a distinct shape, even if the larger contribution is more restrained.

wave was the first high point, and the later qualifier and breakwater appearances suggest a player building familiarity through repeated local work. the aim has not consistently supplied heavy damage, so ugly is unlikely to carry a map through force alone. their value is more selective: a smoke placed with purpose, a late duel taken without fuss, a round rescued after the cleaner plan has vanished. it is a modest but genuine strength, and it gives this controller more personality than a simple support label would suggest.

combat score
191.2
damage / round
118.5
kills / death
0.98
round involvement
68.6%

221 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.

0.400.901.40Wave OCE 2026: Rising Tides Split 2: 1.08Fortress (touch)Grassroots Esports 2026: Series 1 Qualifiers: 0.49Wave OCE 2026: Breakwater Open: 0.886 may31 aug
wave oce 2026: breakwater open ↗31 aug · 16 rounds0.88 rating

one dot per event. raw results, before opponent adjustment.

opening fights45.9% won
17 won20 lost
clutch attempts20.0% won
6 won24 lost
kills / deaths / assists154 / 157 / 71
headshots · event average26.5%

opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.

omen85%187 rounds
viper9%20 rounds
astra6%14 rounds

local event results

an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.