oce valorant · ranking snapshot:
stevenfireore’s early stretch runs through rising tides and breakwater open, with the duelist seat waiting for them at both stops. raze, neon, and phoenix point toward a direct game: take ground, create contact, and trust the next fight to open something. the intention is clear, even when the results have not supplied enough weight behind it.
there are flashes of composure when a round narrows and a clutch is available, but those moments have not become a reliable source of momentum. the damage has often arrived below the level needed from a primary entry, while the weak finishing balance leaves too much work for everyone else. stevenfireore’s place here is honest and unfinished: an aggressive role with some late-round nerve, still looking for a repeatable way to make first contact count.
match stats
local oce · 2026- combat score
- 192.2
- damage / round
- 120.2
- kills / death
- 0.75
- round involvement
- 59.5%
143 recorded local rounds. bars compare all 574 eligible players. round involvement means a kill, assist, survival or trade.
event form
local oce · 2026one dot per event. raw results, before opponent adjustment.
duels & clutches
local oce · 2026opening fights count first kills and first deaths. clutch results combine the logged 1v1, 1v2 and larger attempts.
agent pool
available career historylocal event results
- wave oce 2026: rising tides split 2 · 72 rounds · 0.91 rating
- wave oce 2026: breakwater open · 71 rounds · 0.64 rating
an independent community ranking. bios are generated and edited introductions inspired by the recorded games; they are not interviews.